Certain units can consume corpses to regain hit points, while others use them as ammunition for catapults. The undead also make use of the corpses on the battlefield. Essentially, this just means that undead buildings must be constructed near each other. Each new undead building aside from the main structure must be built on blighted land. The blight is an area around each undead building that consists of deadened land. Unique aspects of the other two races include the element of “blight” as found with the undead. Weak labor units – peasants for the humans and peons for the orcs – handle this work. Both must gather lumber and gold to create new structures and units. Although humans and orcs are fairly generic, both groups have individual strengths and weaknesses. Humans and orcs play like the races found in a standard RTS, while the undead and the night elves have some unusual and unique characteristics. This portion of the game is a bit different for each of the game’s four races. This allows each player to develop his or her heroes in a unique way.Īlthough the hero units are certainly an integral part of the gameplay, base-building and resource gathering are still a major feature in WarCraft III. By vanquishing powerful enemies or by completing any of the game’s many optional sidequests, the player may also find equipment or potions. These skills range from auras, which are similar to the skills of Diablo II’s paladin class, to devastating magical spells. Gaining levels allows the player to choose new skills for the hero to learn. Destroying members of opposing armies or hunting the map’s hostile wildlife will cause these hero units to rise in level. In each of the game’s four campaigns, the player takes control of a variety of “hero” units whose statistics and inventories carry over between missions. The game contains the standard base-building and resource gathering systems that have proliferated the RTS genre, but also has robust character development and the occasional dungeon crawl. WarCraft III takes the best parts of real-time strategy and role-playing games and melds them into a delicious treat that fans of either genre will appreciate. Though the developers have preserved many of the series’ more conventional RTS elements, the game still retains a rich character development system and a strong storyline that will appeal to any fan of PC SRPGS such as Freedom Force or Fallout Tactics. While their first two games were of the standard real-time simulation (RTS) fare, Blizzard promised that WarCraft III would instead focus on small, RPG-styled battles between parties of highly customizable heroes. This was the case with Blizzard’s third entry in the wildly successful WarCraft series. mp3-based sound files.Every so often, a game manages to generate enough hype to attain a legendary status before even being released. Players will also be able to produce their own in-game cinematics, using flexible camera controls and incorporating. The World Editor puts the same tools used by Blizzard's designers into the hands of players, enabling them to create 3D maps and unique missions, with scripts for units, spells, and action-packed events. Warcraft III: Reign of Chaos also includes the most powerful and full-featured World Editor ever released for a Blizzard game. Expanded multiplayer options include the ability to share units and resources with allies and to compete anonymously against other players of similar skill levels. Heroes advance even faster in multiplayer games, adding to the intensity of strategic combat between rival powers. As the game progresses, these Heroes are able to learn spells and special abilities and acquire powerful magic items. In the single-player game, players follow the adventures of Legendary Heroes, who grow more formidable with experience. A focus on concentrated battles between groups of mighty warriors brings an exciting new blend of action to the franchise. Players can also take the battle into their own hands in an enhanced multiplayer mode, playable on local area networks and exclusively over the Internet on, the largest online service of its kind in the world. Two new races - the Undead Scourge and the Night Elves - emerge to join the fray, as players follow a single epic storyline through four successive campaigns. The fragile peace that had since settled over the land is now on the verge of being shattered, for a dark power has returned after thousands of years to carry out its nefarious plans. In Warcraft III: Reign of Chaos, players revisit the war-torn world of Azeroth a generation after the end of the Second War between the Orcs and the Humans.
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